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| | Playing with the idea of an air guard list. 2k Points | |
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Monkey Moderator
Posts : 47 Points : 63 Reputation : 0 Join date : 2011-02-23 Age : 38 Location : Here
| Subject: Playing with the idea of an air guard list. 2k Points Mon Mar 05, 2012 8:52 pm | |
| HQ:
Company Command squad Kreed, Kell, Astropath & Officer of the fleet & Master of Ordnance Vets with 4x Meltas
355 Points
Elites: Marbo
Troops: 10x Vets 3x Meltaguns 100 Points
10x Vets 3x Meltaguns 100 Points
10x Vets 3x Meltaguns 100 Points
10x Vets 3x Meltaguns 100 Points
10x Vets 3x Meltaguns 100 Points
10x Vets 3x Meltaguns 100 Points
Fast Attack: 3x Vendettas with Heavy Bolter Sponsons 420 Points
2x Vendettas with Heavy Bolter sponsons 280 Points
2x Vendettas with Heavy Bolter sponsons 280 Points
Total: 2000 points
Pretty straight forward drop and pop army. Every one starts mounted up, on games where I win the first turn I deploy as normal rush 24" for my scout move to provide cover should my opponent manage to capture the initiative. Should they fail I should only have to move my vens 6 inches to get my whole army in rapid fire range. Everything deploys Command squad issues 4 orders if possible and fires at the closest unit. The Vens then hit hard targets i.e. Monsterous creatures heavy armor. The Vets then unleash on w/e is left.
Should I fail to get first turn the whole army out flanks and comes in on 3+ turn 2. The astropath allows me to reroll my table edges which pretty well allows me to guarantee I come in where I want. Then the strat is the same as above pure drop and pop Ven's focus hard targets and Vets mop up the squishies.
This list has 22 melta shots, 21 Twin-linked Lascanon shots, 42 Lasgun shots or 84 rapidfire, and 42 heavy bolter shots every turn. 6 Scoring units and reduces my opponents reserve rolls by 1 and has 7 armor 12 Vehicles and 70 infantry and for the fun of it Marbo.
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| | | CrimsonWraith Admin Wyrd Henchman
Posts : 744 Points : 804 Reputation : 3 Join date : 2011-02-21 Age : 44 Location : Malifaux, Fort Collins
| Subject: Re: Playing with the idea of an air guard list. 2k Points Wed Mar 07, 2012 9:42 am | |
| Sounds expensive. 7 vendettas I also think its all or nothing. It has all of the alpha strike of IG, but without the safety range. You're going to be on your opponent turn one, laying down hate. If they get washed away, great, if not, your looking at a whole lot of angry with just little bitty guardsman. Also, while you have 6 scoring units, if they are mounted, you really only have 3 units that can score. Oh, yeah, and your vendettas wreck on a 4+. Even a glance can bring one down. It's a very set up, then one of us has a bad day army. | |
| | | Monkey Moderator
Posts : 47 Points : 63 Reputation : 0 Join date : 2011-02-23 Age : 38 Location : Here
| | | | CrimsonWraith Admin Wyrd Henchman
Posts : 744 Points : 804 Reputation : 3 Join date : 2011-02-21 Age : 44 Location : Malifaux, Fort Collins
| Subject: Re: Playing with the idea of an air guard list. 2k Points Wed Mar 07, 2012 12:29 pm | |
| Deathwing will wreck your day. | |
| | | Monkey Moderator
Posts : 47 Points : 63 Reputation : 0 Join date : 2011-02-23 Age : 38 Location : Here
| Subject: Re: Playing with the idea of an air guard list. 2k Points Wed Mar 07, 2012 1:15 pm | |
| What deathwing list? termy spam or what are we talking here?? | |
| | | CrimsonWraith Admin Wyrd Henchman
Posts : 744 Points : 804 Reputation : 3 Join date : 2011-02-21 Age : 44 Location : Malifaux, Fort Collins
| Subject: Re: Playing with the idea of an air guard list. 2k Points Wed Mar 07, 2012 1:19 pm | |
| Dark Angel Terminators
How do you plan to deal with venom spam(any)? Invulnerable saves on vehicles can be a wrench, and anything on the ground is hamburger on the DE turn. | |
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| Subject: Re: Playing with the idea of an air guard list. 2k Points | |
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