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 The case for 2,000: Tacticon 2013

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PostSubject: The case for 2,000: Tacticon 2013   Tue Feb 26, 2013 5:16 pm

So.....

what are the pros and cons of 2,000 points for Tacticon 2013. Discuss here!

My two cents:

Longer rounds, but not by much
More abuse.
But please oh please give me 250 more points LOL

Discuss!!

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PostSubject: Re: The case for 2,000: Tacticon 2013   Tue Feb 26, 2013 9:47 pm

Time. It's all time. I'm not too worried about double force org. There is plenty of shenanigans now, it will just be different armies. The problem is at 2k you're looking at 3 hr rounds. Plus longer breaks, longer rounds are more draining, you are looking at 3extra hours of time. That puts awards done at 9:00. That's 12 hours of on your feet brain pumping action.

1850 should probably move to 2.5hr rounds. I would keep breaks the same on this one, but its still an hour longer event. Doable, but...

I personally like 1750, and will keep Genghis there. It allows options without allowing them all. 1850 gives a few more without being just take it all. 2k breaks the list building aspect to me. You don't have to decide what works best, just take ALL the good stuff. 1500 goes the other way. You can't take enough to balance a list, so, as the 11th company puts it, it promotes extreme builds. (Yes, there are armies that can balance at 1500, for instance my Tau love that level.)

Thems my thoughts, what you guys got?
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PostSubject: Re: The case for 2,000: Tacticon 2013   Wed Feb 27, 2013 1:52 am

i personally like the low point value better. that being saided i dont think the double force org will add that much time to the length of a game. both sides will have more of thier max damage units which will keep a steady pass for the rounds...... as i will not be playing i will leave it up to chad
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PostSubject: Re: The case for 2,000: Tacticon 2013   Wed Feb 27, 2013 9:50 am

The double force doesn't increase the time, its just more points more models. Also, very few end up using any or much of the second FoC. Even at 2k you can run out of points.
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PostSubject: Re: The case for 2,000: Tacticon 2013   Wed Feb 27, 2013 1:35 pm

i dont think your right. given the option i believe that many will drop units to gain more from the sections they would have filled at a lower point value.
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PostSubject: Re: The case for 2,000: Tacticon 2013   Wed Feb 27, 2013 7:45 pm

Either way, its the game size that slows things down.
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PostSubject: Re: The case for 2,000: Tacticon 2013   Sun Mar 03, 2013 12:39 pm

We donot play less then 2000 points here and our games are not lasting that far past 2 hours.

set up time being about 20 min or so.

There is no reason to play smaller games from a time stand point once you get used to something it is not that hard.

This game has broken crap at every point level. So smaller or larger makes no difference to me.

I prefer 2000 in 40k and 2400 in fantasy.

In fact the only reason I will not attend the twin cons here is because I do not like 2250 or 2200 points for Fantasy as I am apposed to the time argument as a hole and I like how cool my army looks at 2400. Also Im gearing up for a 5 person team tournament at 2500 points later this year.

as far as 40k 1850 is fine I suppose. It seems like if they are going to drop painting scores why bother playing at 1850 the idea of having no painting score means to bring the pain so just play at 2500 points there too and call it hard boyz.

I do not see the point in playing in a tournament for a game that involves building modeling and painting and then not putting a value on those things in the scores. I go to tournaments to play people with painted army's who love the game and hobby as much as I do. Its like going to Church on Christmas. You should put on your best you know.

well whatever. I personally like larger games as I like playing more models. Because I like building more models and painting more models.




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PostSubject: Re: The case for 2,000: Tacticon 2013   Sun Mar 03, 2013 12:44 pm

Who said anything about dropping paint scores? As long as i have a say, paint, general, and sports are all going to be equal for determining best over all.

If Tacticon went to 2k would you play in the tournament, Deadboy?
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PostSubject: Re: The case for 2,000: Tacticon 2013   Sun Mar 03, 2013 12:51 pm

Mike did in his cabal post.

I am honestly more concerned with 2400 point for fantasy.

But 2000 would make me more tempted.

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PostSubject: Re: The case for 2,000: Tacticon 2013   Sun Mar 03, 2013 1:02 pm

We have no say in the fantasy tournament. We can't help there, sorry.

The thing about club games versus tournament games is that club games are against players and armies that you know with a general consensus on how things will be ruled. Even then you said yourself its taking you guys 2hrs and 20 min to play a game. That's 5 minutes past current time and you didn't have to check postings, find a table, and move your army through 30+ other gamers. You can also take less time on decisions because win or lose the game is just over. I'm also going to assume you are all very skilled players, not everyone at our tournament will be. You want the slowest to have a chance to finish. I suggest 15-30 min more than you can play a reasonable pick up game in for a tournament round.
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PostSubject: Re: The case for 2,000: Tacticon 2013   Sun Mar 03, 2013 1:07 pm

we get a huge flux of people showing up and playing at this store. true we have a regular group but we also have just as many people come and go week to week to play games.


I still do not think it would take 3 hours to play a game at 2000 points. I think that people can compleat a game at 2000 points in the same amount of time as 1850.

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PostSubject: Re: The case for 2,000: Tacticon 2013   Mon Mar 04, 2013 7:46 pm

Just looking at the Cabal thread, and I dunno how I gave the impression we were dropping paint scores...

We have been pretty rigorous with paint and sports scores in Genghis and Tacticon.

unless you think that me showing up with an army means nothing gets painted LOL!

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PostSubject: Re: The case for 2,000: Tacticon 2013   Mon Mar 04, 2013 8:06 pm

Ah, yes. An honest mistake really.

Not that it matters, my army would raffle stomp yours in painting anyway. You might as well just paint them with simple green.

And since this is a points thread, I vote 1750, maybe 1850, for exactly the stuff in the Cabal thread. It forces choices. You have to build a list, not just take all the cool stuff. What sacrifice are you able to make to bring in the strength elsewhere? Can't make it easy.

The time for rounds isn't an argument against, its just an is.
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PostSubject: Re: The case for 2,000: Tacticon 2013   Mon Mar 04, 2013 8:19 pm

I agree with both DB and CW,
it would be cool to play bigger games, but I like the forced choice aspect.

And yeah, it isn't necessarily a reason why we shouldn't increase points, just a factor that has to be dealt with potentially if we do.

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PostSubject: Re: The case for 2,000: Tacticon 2013   Tue Mar 05, 2013 4:03 pm

The decision has been made, since there is no painting at Tacticon this year, I'll be playing DE bike spam.


that is like the first sentence of your cabal post. If you still do not understand how I got the impression there were no paint scores from that post then you and Allen can continue to tag team your ridicule of me here.


as far as the points thing I have made my case but it seems that the person running the event with all the control has already made a choice so there is not much point in continuing this topic I think.

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PostSubject: Re: The case for 2,000: Tacticon 2013   Tue Mar 05, 2013 4:21 pm

Ah! Gotcha. Let me clarify. Colorado painters are no longer running events at Tacticon, meaning no painting CLASSES. I see how it reads, I guess I just knew the background.

We aren't tag teaming, more just bouncing ideas. Neither of us are running the event, Chad and Troy are. DB and I are playing this time. We are offering our thoughts on the matter, just as you. When this started, DB agreed with you, but I would like to think I have won him over at least a bit. We aren't tag teaming, just discussing, and since you are the major player for the 2k argument, I'm sure that's the impression we give. Nothing personal, just nobody else to argue with.
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PostSubject: Re: The case for 2,000: Tacticon 2013   Wed Mar 06, 2013 2:39 pm

Yeah, now I get where the confusion came from.

Like CW said, NCOMPA isn't doing any painting contest or workshops. I'm a little dense sometimes.

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PostSubject: Re: The case for 2,000: Tacticon 2013   Sun Mar 10, 2013 2:39 pm

Looks like we are going 2k.
After some group discussion and some input from the community and previous TOs, we have decided to go ahead with 1750.


Last edited by CrimsonWraith on Sun Mar 17, 2013 9:11 pm; edited 1 time in total (Reason for editing : Updated to be accurate)
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PostSubject: Re: The case for 2,000: Tacticon 2013   Mon Mar 18, 2013 1:23 pm

Yep, 1,750 it is. For many reasons.

Also, looks like the Tau codex and maybe Eldar will sneak in under the deadline and make the cut!

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PostSubject: Re: The case for 2,000: Tacticon 2013   Mon Mar 18, 2013 1:37 pm

Dark Brotherhood wrote:
Yep, 1,750 it is. For many reasons.

Also, looks like the Tau codex and maybe Eldar will sneak in under the deadline and make the cut!

Silence your lies!!! Tau sure, but I REALLY hope the Eldar dex doesn't make it. Especially since I will likely have less than a month to rewrite and paint my list.

Ah, well, we shall see.
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