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 Strategies

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CrimsonWraith
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PostSubject: Strategies   Fri Jan 11, 2013 7:11 pm

Quite honestly, all of them.
This event will be using a tree style for selecting strategies. Each round determines the strategies for following rounds. All strategies are individual, with one player being the "attacker" and the other being the "defender". Side is determined by faction or a card flip, with the higher card being the attacker. After sides are chosen, missions will be given out.

I will be using some of the new Gaining Grounds rules, such as declare faction, receive strategy, declare master, build rest of crew. Strategies, however, will be those from the rules manual.

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PostSubject: Re: Strategies   Fri Feb 08, 2013 7:22 pm

I felt like dropping a little teaser:

First Round will be Plant Evidence versus Destroy the Evidence.

The two "teams" will be Guild versus Neverborn and Arcanists. Ressers, Outcasts, and Ten Thunders will make up a more mercenary style group. Joining groups based on opponent.

Match ups will still be done like a normal tournament, so you may end up facing your own faction, a flip will decide the traitor.

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