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 Warmachine Goes Colossal

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Rigusstorm
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PostSubject: Warmachine Goes Colossal   Fri Feb 03, 2012 1:25 pm

Hey all of you warmachine/hordes fans! Check This Out
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PostSubject: Re: Warmachine Goes Colossal   Fri Feb 03, 2012 4:59 pm

how many points would u make somthing like that?..... well i think they may have made somthing that karn cant one round on the of the best of days. are they going to do somthing like this for hord as well?
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PostSubject: Re: Warmachine Goes Colossal   Sat Feb 04, 2012 4:26 pm

I really cant wait for them! They look freaking amazing.

And Troy I'm sure they will be doing the same thing for Hordes as well. (Would love to see that too!)
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PostSubject: Re: Warmachine Goes Colossal   Sat Feb 04, 2012 6:16 pm

HOLY CRAP I POOPED MYSELF

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PostSubject: Re: Warmachine Goes Colossal   Sat Feb 04, 2012 6:23 pm

No finished Menoth Collosal, though. SADFACE

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PostSubject: Re: Warmachine Goes Colossal   Sat Feb 04, 2012 7:26 pm

But its going to be epic looking
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PostSubject: Re: Warmachine Goes Colossal   Tue Feb 07, 2012 10:43 pm

i still dont like the idea of 2 damage trees....... at least tell the hord versions come out.
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PostSubject: Re: Warmachine Goes Colossal   Tue Feb 07, 2012 11:41 pm

I do not think it will be that bad. And besides think of it this way they will be a massive amount of points to field im sure
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PostSubject: Re: Warmachine Goes Colossal   Tue Feb 07, 2012 11:54 pm

but the way it sounds is the modle is a tank and a gun platform if used right it will be hard for hord, but i gues no one noes the points so i am just judgeing on what i have seen
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PostSubject: Re: Warmachine Goes Colossal   Tue Feb 07, 2012 11:59 pm

Yeah but it also sounds like they are just big 'Jacks so I dont think there is much to worry about. PP does a pretty good job of balancing
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PostSubject: Re: Warmachine Goes Colossal   Wed Feb 08, 2012 12:08 am

i am worryied about the sheer number of damage boxes but i guess if you can get by it then all you have to do is kill the caster
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PostSubject: Re: Warmachine Goes Colossal   Wed Feb 08, 2012 12:31 am

Yeah if you can just tie up the big guy he is not that much of a problem
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PostSubject: Re: Warmachine Goes Colossal   Wed Feb 08, 2012 12:36 am

he is strong enough that he can easly leave combat if it wins him the game
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PostSubject: Re: Warmachine Goes Colossal   Thu Aug 02, 2012 2:23 pm

The Hordes Versions will all be released before December and they do not have two trees rather they have one SUPER big damage circle.

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