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 Player turn order

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CrimsonWraith
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PostSubject: Player turn order   Sun May 22, 2011 2:19 am

This is a thread to work through how to take turns outside of combat. We are having trouble with people walking on each other, interjecting when not even there, and taking control from the elected leader. Please place suggestions here, and in a couple weeks, or when things look about finished, I will add a poll and we can all vote for a solution.

My first suggestion is for a Lord of the Flies style solution. I have a foam skull we can use, and whoever holds it has the floor. Ask question, make suggestions(small ones), but the dude with the skull gets to say his piece.

What thoughts do you guys have?

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PostSubject: Re: Player turn order   Sun May 22, 2011 2:41 am

guys be mindful of who needs to talk if they are acros the table from god talking as part of the story dont start a conversion with everyone else who is not involed ( THEY CANT HEAR WHEN WE DO THAT SHIT, SO LISSEN AND SAVE YOUR COMENTS FOR THE FOR A LATER DATE) if you do lisson it could clear up questions that come up because you missed what he said in the first place so we dont have to go back and fill people in on old news, do worry guys i think everyone has gone off topic when it is not their turn just keep it to a min amount and when u have to keep the volume low (as low as what james sounded like).
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PostSubject: Re: Player turn order   Sun May 22, 2011 1:34 pm

CrimsonWraith wrote:


My first suggestion is for a Lord of the Flies style solution. I have a foam skull we can use, and whoever holds it has the floor. Ask question, make suggestions(small ones), but the dude with the skull gets to say his piece.


That's a great idea! It should cut down the interruptions, but I still could see people just throwing out ideas. Oh well, so long as Troy is Piggy I'm totally for it! lol!
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PostSubject: Re: Player turn order   Sun May 22, 2011 2:43 pm

piggy? that the best you got?
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PostSubject: Re: Player turn order   Sun May 22, 2011 2:55 pm

Hey Slammer, Lord of the Flies. Google it.

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PostSubject: Re: Player turn order   Sun May 22, 2011 2:56 pm

I dont know if this is a solution, but ...

The elected leader should be the Leader, and he should lead the group in what we do. Mike is god, he cant keep pushing us in the right path with suggestions and the like. (The cristian god has been silent for more than a thousand years.) The leader should be a strong leader, we elected him so he should keep the group in line, listen to suggestions and input at his discression, and shut people up if nessasary. Metagameing is all well and good, but if it becomes excessive the leader should be there to hault it. We should expect this when we elect a leader. A strong leadership figure in any situation should be present and accountable for what the squad does.

I dont think the lord of the flies solution would work as well as us keeping ourselfs in line, but when that doesnt work then the leader will be there to keep us in line.

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PostSubject: Re: Player turn order   Sun May 22, 2011 5:16 pm

Slammer wrote:
piggy? that the best you got?

Piggy gets his head bashed in by a rock minutes before they all got rescued.
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PostSubject: Re: Player turn order   Sun May 22, 2011 10:36 pm

know i remember, but whatever, dont care if my guy dies Patten, because yours always dies first.


Also just maken a note my character did not make it to 725 years old by charging around corners blinedly and loosen limbs on our first night, just sayen so if playen smart is the way i want to play the guy,at least i have to peace of minde in knowing you will be on your 3 or 4th character before i have to worry about dieing.
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